 
                | Tangible Tracking Table (TTT) II | ||
| Andy Wu and many Synlab members | ||
| 
                                To explore more functional possibilities, the first prototype (TTT I) adopted two popular technologies that are used in many multitouch displays today, the "Frustrated Total Internal Reflection" (FTIR) and the "Diffused Illumination" (DI) approaches. The second table (TTT II) uses DI and installs two mirrors to increase the display and interaction surface to 55 inches. I built the technology inside the table and students from the Department of Industrial Design designed the case. I improved the stability of the table by aligning the optical path of the infrared camera with the projector. With the help of Synlab members, I upgraded the tabletop surface to a non-reflective plastic in 2011. This table has been used for many other projects, including Susan Robinson's Tangible Anchoring, and Paul Clifton's Worktop. |  | |
journal articles
| pdf | reference | 
| 
                                    , Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display, 
                                    ACM Computers in Entertainment, 
                                    Volume 8, Issue 3, Article 20, 15 pages, 
                                    p. 1-15, 
                                    2010.
                                    
                                 | 
conference papers
| pdf | reference | 
| 
                                    , A Nested API Structure to Simplify Cross-Device Communication, 
                                    ACM Press, 
                                    Proceedings of Tangible and Embedded Interaction 2012 (TEI '12), 
                                    p. 225-232, 
                                    2012.
                                    
                                 | |
| 
                                    , Kinesthetic Pathways: A Tabletop Visualization to Support Discovery in Systems Biology, 
                                    ACM Press, 
                                    Proceedings of Creativity and Cognition 2011 (C&C '11), 
                                    p. 21 - 30, 
                                    2011.
                                    
                                 | |
| 
                                    , A Framework Interweaving Tangible Objects, Surfaces and Spaces, 
                                    Springer, Heidelberg, 
                                    Proceedings of Human-Computer Interaction, Part II, HCII 2011, LNCS 6762, 
                                    p. 148 - 157, 
                                    2011.
                                    
                                 | |
| 
                                    , Tangible Navigation and Object Manipulation in Virtual Environments, 
                                    ACM Press, 
                                    Proceedings of Tangible and Embedded Interaction 2011 (TEI '11), 
                                    p. 37 - 44, 
                                    2011.
                                    
                                 | |
| 
                                    , Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display, 
                                    ACM Press, 
                                    International Conference on Advances in Computer Entertainment Technology 2010 (ACE '10), 
                                    p.  
                                    2010.
                                    (ACE 2010 Best paper golden award)
                                 | |
| 
                                    , TwinSpace: An Infrastructure for Cross-Reality Team Spaces, 
                                    ACM Press, 
                                    Proceedings of the 23rd ACM Symposium on User Interface Software and Technology 2010 (UIST '10), 
                                    p. 119 - 126, 
                                    2010.
                                    
                                 | |
| 
                                    , Architales: physical/digital co-design of an interactive story table, 
                                    ACM Press, 
                                    Proceedings of Tangible and Embedded Interaction 2009 (TEI '09), 
                                    p. 241 - 248, 
                                    2009.
                                    
                                 | 
short papers, workshop papers, & posters
| pdf | reference | 
| 
                                    , Creativity in Software Development in an Academic Research Lab, 
                                    ACM Press, 
                                    Proceedings of Creativity and Cognition (C&C '11), 
                                    p. 401 - 402, 
                                    2011.
                                    
                                 | |
| 
                                    , Tangible optical chess: a laser strategy game on an interactive tabletop, 
                                    ACM Press, 
                                    Proceedings of the 8th international Conference on interaction Design and Children (IDC '09), 
                                    p. 278 - 279, 
                                    2009.
                                    
                                 | 
demos, performances & exhibitions
| pdf | reference | 
| 
                                    , Or de l'Acadie: a TwinSpace demo, 
                                    ACM Press, 
                                    The 23rd ACM Symposium on User Interface Software and Technology 2010 (UIST '10), 
                                    p.  
                                    2010.
                                    
                                 | |
| 
                                    , A tangible, cross-reality supermarket interface. (contest demo and video), 
                                    IEEE, 
                                    3DUI '10, 
                                    p. 317 - 318, 
                                    2010.
                                    
                                 | 
