Tangible Optical Chess

Andy Wu, David Joyner, Dr. Ellen Yi-Luen Do & Dr. Ali Mazalek

Optical Chess is a strategic board game created using the theoretical idea of lasers and mirrors, as well as many of the concepts and terminology from the more standard game of Chess. The game's initial objectives were to be easy to learn, to be difficult to master, to be strictly strategic with no element of randomness, and to lend itself to emergent strategies that appear after the application of a few very simple rules, rather than have rules that are intended to create certain strategies. In the future, users could perform optical experiments on this interactive tabletop display without setting complicated environments and with minimal risk of eye damage from laser beams.

project website



journal articles

pdf
reference
Wu, A., Joyner, D., and Do, E. Y., Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display, ACM Computers in Entertainment, Volume 8, Issue 3, Article 20, 15 pages, p. 1-15, 2010.

conference papers

pdf
reference
Wu, A., Joyner, D. and Do, E. Y., Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display, ACM Press, International Conference on Advances in Computer Entertainment Technology 2010 (ACE '10), p. 2010. (ACE 2010 Best paper golden award)

short papers, workshop papers, & posters

pdf
reference
Joyner, D., Wu, A., and Do, E. Y., Tangible optical chess: a laser strategy game on an interactive tabletop, ACM Press, Proceedings of the 8th international Conference on interaction Design and Children (IDC '09), p. 278 - 279, 2009.

photos